tnsor writes: Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.

Source

from BlenderNation https://www.blendernation.com/2021/04/22/create-a-procedural-hatching-shader-in-blender-cycles/
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