Using HDRP in an FPS project | Prototype Series
In this episode of the Unity Prototyping series, we showcase how used HDRP to enhance the wall-run prototype we’ve created in the first episode of the FPS Wall Run prototype!

⭐ Download the full Wall Run project: https://on.unity.com/3niWksR
⭐ Watch the longer Training Session: https://on.unity.com/3qMkiif
⭐ Learn more about the FPS Microgame: https://on.unity.com/342R44G

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