Little Orpheus Tech Talk: Developing for Apple Arcade | Unite Now 2020
In this deep dive into their development process, The Chinese Room shares lessons learned developing their first Apple Arcade title, Little Orpheus. They’ll discuss various aspects of development, including technical decisions and optimization, as well as how the studio empowered their artists and designers and gave them (almost) free reign while keeping their work manageable.
Speaker:
Louis de Wet, Lead Programmer (The Chinese Room)
?Find out more about The Chinese Room, the creator of Little Orpheus: https://on.unity.com/3qlZ5eQ
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