Blender’s performance is always improving thanks to the steadfast efforts of its developers and contributors, now bolstered by two new optimization commits, heavily increasing performance. Cycles: Multithreaded export of geometry This commit, courtesy of Nicholas Lelong and Jagannadhan Ravi, improves the performance in scene synchronization by making it multithreaded. The biggest performance improvements are in […]

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from BlenderNation https://www.blendernation.com/2020/11/15/performance-improvements-lattice-deform-and-cycles/
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