Lukas Stockner just committed a patch implementing tile-stealing to Cycles, improving render performance on CPU + GPU renders. Some commits not only bring performance boosts, they even sound badass. "Tile Stealing" What a word! 😀 And should be great for CPU+GPU rendering. Thanks Lukas! https://t.co/ZzLRKqpdRh #b3d — Sebastian König (@s_koenig) November 1, 2020 Tile stealing […]

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from BlenderNation https://www.blendernation.com/2020/11/05/cycles-performance-improvements-for-cpu-gpu-renders/
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