Splitting Up Your Model in ZBrush
In this ZBrush video tutorial, we cover how to split up your model in order to get a lot of additional resolution. This is common if you need a lot of resolution on specific parts, such as the head. Areas like the head and feet normally require more resolution compared to the rest, as they are often more close-up. Instead of subdividing everything, you can simply split it up.
We split it up based on the UDIM layout, as that gives us a reliable way of updating our model in the future, as we have cuts which we know will remain constant.
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