benvurlod writes: In this tutorial I focus more on materials and how to deal with the texture that generates colours rather than particles. The idea is to be able to use a single texture set in the field (emitter), to use it for the emissive material on the flowers, on the lights (cycles only) and […]
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from BlenderNation https://www.blendernation.com/2020/10/11/creating-a-field-of-lights/
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