Dikko writes: In the final video of this series, we take the model of Sophie and morph her into a whole new character! Using the same mesh to create new characters not only saves time, but has a whole range of other advantages too including rigging and animation!
The post Modeling for Animation 10 – Converting an Existing Character into a New One! appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/09/13/modeling-for-animation-10-converting-an-existing-character-into-a-new-one/
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