Christina Myrvold writes: This week on POLYCOSM we take Omercan’s 2D concept artwork from the previous video and translate that into a fully rigged 3D character in Blender. This video will go over the full process of creating Nurbek using Makehuman, how to tweak the model post-export, how to model low-ish poly clothing and accessories, […]

The post CONCEPT CREATION | Nurbek Character Design Part 4/9 | Final 3D Model + Rigging appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/09/02/concept-creation-nurbek-character-design-part-4-9-final-3d-model-rigging/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>