Roll-a-Ball: 2.1 Add a Rigidbody to the player
In this tutorial, you’ll:
– Understand components and how to add them to your objects
– Understand what the rigidbody and Collider components are and how they function on an object
– Be able to use package manager and know how to add packages
– Understand what is the Input System is and how to use PlayerInput on a basic GameObject
– Creating a C# script and editing it in Visual Studio
– Understand the theory behind variables and methods + Update()
– Be able to use Vector3’s and adding forces via script
– Be able to take this knowledge and apply this to the players movement
For the full Roll a Ball course, go to: https://learn.unity.com/project/roll-a-ball