Robert Rioux writes: In part 4 we will see how sculpting can be used on hard surfaces. See the pros and cons of bump, normal and displacement maps.
The post Modelling for the VFX industry Part 4 Sculpting appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/08/04/modelling-for-the-vfx-industry-part-4-sculpting/
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