David Forest writes: Hey everyone! Very excited to share this 6th and final video tutorial in our Toon Shader Tutorial series. This time we look at a technique to add 2d rim lights to your model using a fresnel node, but in way that still reacts to light direction and casted shadows. Enjoy!
The post How to Get Perfect Rim Lights (Toon Shader Tutorial) appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/07/15/how-to-get-perfect-rim-lights-toon-shader-tutorial/
via IFTTT