LIVENODING X Parallel Audio Nodes Frequency Control Using Animation Nodes
#AnimationNodes #AudioNodes #SoundGenerator

In this episode, I am sharing a simple node tree setup of Animation Nodes that can generate ”energy” or ”value” that keeps on running – while playback is actually off.

It’s like clock timer that keeps running in variable speeds, … and that is to control Audio Nodes frequencies. You can have as many nodes to generate random noise synth and also 3D animation for object transform even materials.

It sounds slightly complicated but understanding this will be the base for more interesting setups.

Another reference to look into is actually SONIC PI app, that I did not mention in this video, but ability for you to generate values that makes sound and you do that in Parallel.

When we talk about real time dynamic music and animation, things can get chaotic very quickly, but a lot of fun..!

GITHUB:

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>