Johnson Martin writes: Hands are one of the most complex shapes on the human body to model. An arm is one thing, but another five appendages? Topology and mesh density can quickly get out of hand (pun intended). That’s why I’ve compiled this short post on best practices for modeling hands; complete with an annotated […]
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from BlenderNation https://www.blendernation.com/2020/06/14/topology-modeling-human-hands/
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