Kinematica – Democratizing Motion Matching for Character Animation – Unite Now
In this session, you’ll learn how to get started with Kinematica and implement it within your animation pipeline. Based on Motion Matching, Kinematica uses raw animation clips or motion capture data – not animation graphs – to produce character poses automatically, based on your description of the intended movement.

Speaker:
Michael Buttner (Principal Architect, Unity Labs)

Ask your questions here: https://on.unity.com/3dk304k
Did you find this video useful? Room for improvement? Let us know: https://on.unity.com/2YFwe9C
Check out the Unite Now page to be among the first to watch upcoming sessions: https://on.unity.com/35Dx2h1

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