LIVENODING X Rethinking Procedural Gears Using SV Nodes
I covered something like this in the past, but I will talk a bit more about Procedural Gears.
There are 3 methods I could think of:
– Start with Circle, Modify the Vertices to shape the 2D gears
– Start with Circle, Extrude Edge and eliminate and mask the unwanted edges
– Start with Cylinder then do Extrude Face Individually and mask out the unwanted face
NOTE: You could perhaps also use Adaptive Edge or Adaptive Face method to replace cylinder face with actual gear toothing.
This node tree gear is probably in the right track to be a complete procedural gear.
Enjoy!
GITHUB:
https://github.com/enzyme69/blendersushi/issues/789