SV Random ”Mecha Robot” Soup
#sverchok #nodes #generative

INGREDIENTS:
– Random Objects by Nodes
– Voxel Remesh Modifier
– Mirror Modifier

In this episode, I am sharing a SVerchok node tree setup for Blender 2.83 beta (Voxel Remesher Modifier needed!) which allows you to generate random yet an interesting surface mesh with Armors like shapes.

I use the usual cooking trick: Random Objects, Voxel Remesh, Mirror Modifier, then see what we get. However, I am also using the old school trick to further break the surface into parts: the Particle and Explode Modifier trick.

Enjoy!

GITHUB:

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>