polygonrunway writes: Hi fellow Blenderers! I have a new process out. I really like quickly building up a base mesh layout and then going freestyle with the details sculpting using either new remesher, or dyntopo, if I don’t want to make the whole mesh too dense. I can see this working nicely with multires too […]

The post Alien Crash Creation Process appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/02/09/alien-crash-creation-process/
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