Blender 2 81: Create Split Screen Video Clips A Video Editing Tutorial.
How to create quick and easy split screen video/movie clips using Blender 2.8.
Blender 2.81: How To Edit A Long Sequence Of Video Clips Using Short Cuts And Proxies.
Blender 2.80 Tutorial: Basic Video Editing Using The Video Editor. A Blender Beginners Tutorial.
In film and video production, split screen is the visible division of the screen, traditionally in half, but also in several simultaneous images, rupturing the illusion that the screen’s frame is a seamless view of reality, similar to that of the human eye. There may or may not be an explicit borderline. Until the arrival of digital technology, a split screen in films was accomplished by using an optical printer to combine two or more actions filmed separately by copying them onto the same negative, called the composite.
In filmmaking split screen is also a technique that allows one actor to appear twice in a scene. The simplest technique is to lock down the camera and shoot the scene twice, with one ”version” of the actor appearing on the left side, and the other on the right side. The seam between the two splits is intended to be invisible, making the duplication seem realistic.
Blender 2.8 is one of the best free software/freeware editing packages available for Windows, Linux & Apple.
The best video editing software package for slow computers.
Blender features a fully functional, production ready Non-Linear video editor called Video Sequence Editor or VSE for short. Blender’s VSE has many features including effects like Gaussian Blur, color grading, Fade and Wipe transitions, and other video transformations.
Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, motion graphics, video editing and compositing. It also features an integrated game engine.
Video editing is the manipulation and arrangement of video shots. Video editing is used to structure and present all video information, including films and television shows, video advertisements and video essays. Video editing has been dramatically democratized in recent years by editing software available for personal computers. Editing video can be difficult and tedious, so several technologies have been produced to aid people in this task. Pen based video editing software was developed in order to give people a more intuitive and fast way to edit video.
Though once the province of expensive machines called video editors, video editing software is now available for personal computers and workstations. Video editing includes cutting segments (trimming), re-sequencing clips, and adding transitions and other Special Effects.
• Linear video editing uses video tape and is edited in a very linear way. Several video clips from different tapes are recorded to one single tape in the order that they will appear.
• Non-linear editing systems (NLE) allow video to be edited on computers with specialized software. This process is not destructive to the raw video footage and is done by using programs such as DaVinci Resolve, Avid Media Composer, Adobe Premiere Pro and Final Cut Pro.
• Offline editing is the process by which raw footage is copied from an original source, without affecting the original film stock or video tape. Once the editing is complete, the original media is then re-assembled in the online editing stage.
• Online editing is the process of reassembling the edit to full resolution video after an offline edit has been performed. It is done in the final stage of a video production.
• Vision mixing is used when working within live television and video production environments. A vision mixer is used to cut live feed coming from several cameras in real time.