Jan van den Hemel writes: A Holdout is an object which acts as a mask, creating transparency in the render. You can achieve this by using a Holdout shader, but also by using a Collection set to Holdout. Today we’ll look at the second option in this quick tip.
The post Daily Blender Tip – Holdout Collections appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/02/04/daily-blender-tip-holdout-collections/
via IFTTT