Syncretic 3D writes: In this short demonstration, you will learn how to create and use my custom plastic shader. It comes with easy to control roughness (with texture inputs, and overall roughness), as well as several other unique features. Much needed when tackling large scale scenes with several materials that interact. It will save time […]

The post Creating an Advanced Plastic Shader appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/02/01/creating-an-advanced-plastic-shader/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>