BSLIVE Making Papercut Spiderman Salsa Dance for AR
In this episode I am taking you the whole process of turning static 3D mesh OBJ into animated object ready for Augmented Reality performance in form of GLB (Android OS) or USDZ (Apple iOS) in use in Reality Composer or other AR engine.
1.
I am using 3D Spiderman Mesh by Rhangga Adhiyaksa.
2.
For Animation I am using Adobe Mixamo auto rig and mocap data:
https://www.mixamo.com
3.
Godot Game Tools addon is used to bring all the animation into Blender.
https://viniguerrero.itch.io/godot-game-tools
4.
I use Blender NLA / Non Linear Animation tool to do blend between the animation strips.