jayanam writes: Here is a new Blender 2.8 texturing tutorial in which I show how to map an image to particular UV islands of a mesh and the other UV islands to transparent parts so that you can see the color of the principled shader through the image as a backcolor of the mesh.

The post Blender 2.8 Texturing with Alpha Masking appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/11/24/blender-2-8-texturing-with-alpha-masking/
via IFTTT