LIVENODING 1210 / SV Procedural Mathematical Churro
In this episode, I am showing you how to make a procedural Mathematical Churro doughnut using just 2 Spline Output SV nodes.
There is a bit of Math used, but only as modifier to the generator. It’s very simple.
If anyone has Shader or Material for Churos, please let me know thanks!
GITHUB:
https://github.com/enzyme69/blendersushi/issues/635