Blender 2.8 Substance Painter Unity High to Low Poly Workflow
In this video I show my workflow and pipeline for creating a stylized game asset using Blender 2.8 for creating the high and low poly stylized model.

Then I bring the unwrapped low poly model into Subtance Painter for baking the textures and adding the materials.

After that I export the baked maps and import these and the low poly mesh into the Unity Game Engine, I use Unity 2019 beta for this video).

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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