The science behind the UIElements Renderer – Unite Copenhagen
In this technical talk, Wessam describes the science behind the UIElements rendering system, built from the ground up for retained-mode UI. The system uses every CPU/GPU trick in the book to render thousands of different elements onscreen in a fraction of a millisecond, all on one thread. This powerful UI performance and optimization tool also supports complex features like clipping and vector graphics, even on low-end devices.
Speaker: Wessam Bahnassi – Unity
Slides available here: https://www.slideshare.net/unity3d/built-for-performance-the-uielements-renderer-unite-copenhagen-2019