Intrinsics: Low-level engine development with Burst – Unite Copenhagen
This session addresses how we are expanding the scope of the Burst Compiler to enable even the most demanding, hand-coded engine and gameplay problems to be expressed in HPC# via direct CPU intrinsics. Andreas shares the reasoning and use cases; as well as discussing implementation challenges, debugging, and performance along with comparisons to C++ code.

Speaker: Andreas Fredriksson – Unity

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