Jan van den Hemel writes: To take full advantage of your texture map, with symmetrical models you can mirror the UV map, that way you only need to texture half of it. How do you mirror a UV map? Check out this quick tip to find out!

The post Daily Blender Tip 354: Mirror UV maps appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/08/21/daily-blender-tip-354-mirror-uv-maps/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>