Blender 2.8 Sculpt Mode Features Branch Build
In this video I show how to build the sculpt mode features branch of Blender 2.8 which comes with new features for sculpting for Blender like a great and fast Remesher, masking tools, a blueprints hardsurface boxcutter like feature for modeling and many more.
I build the branch with Visual Studio 2017 for windows and also show some problems that could occur while compiling and how to fix these.
In a previous tutorial I already explained which software you need to build Blender 2.8 for Windows:
Sculpt Branch Status Report
Also checkout Pablo Dobarro’s Patreon:
https://www.patreon.com/pablodp606
And his Artstation page:
https://www.artstation.com/pablodp606
These are the lines for the command prompt to get the surces:
git clone git://git.blender.org/blender.git -b sculpt-mode-features
cd blender
git submodule update –init –recursive
git submodule foreach git checkout master
git submodule foreach git pull –rebase origin master
In the end I announce a course for getting started with Blender 2.8, the Blender 2.8 Launch Pad by Zach Reinhardt:
https://academy.cgboost.com/p/blender-2-8-launch-pad/?coupon_code=JAYANAM&affcode=206256_6gfxo1qd
See my social profiles here
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Patreon: https://www.patreon.com/jayanam
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com