LIVENODING 1172 / Procedural Animation of Jolly Teapot
In this episode, I am revisiting my old study of procedural animation to make a TEAPOT Running and Walking with a simple SINE and COSINE function wave, driven by time frame.
When setup properly this should be good for mechanical kind of motion. Circular motion, number 8 kind of motion, bouncing ball, all can be put together easily with math functions.
I am using Animation Nodes for this example, and you can see how easy we can use a running frames to generate wave functions for animation of position XYZ and rotation euler XYZ.
Now, see if you can improve the walk cycle based on this! A more complex and challenging setup would be to recreate the motion based on IK and FK control for bipedal or quadruple creatures.
Enjoy!
GITHUB:
https://github.com/enzyme69/blendersushi/issues/582