LIVENODING XX / Playing with AN and SV Armature Nodes
In this episode, I am giving a raw example of how you might want to use BVH Motion Capture data as Armature that gets translated into Mesh based on its BONES.
Basically you can translate animated armature into Balls and Cylinders or Cones using the provided AN and SV nodes. There is a slight complication with Rest and Pose Bones and BVH, but other than that’ all good…
BVH DanceDB motion capture library:
http://dancedb.eu/main/performances
GITHUB:
https://github.com/enzyme69/blendersushi/issues/573
SV Armature Prop Documentation:
http://nikitron.cc.ua/sverch/html/nodes/alpha_nodes/armature_analyzer.html
AN Armature Info Documentation
https://animation-nodes-manual.readthedocs.io/en/latest/user_guide/nodes/object/armature_info.html
Maybe also watch Ian’s video on Motion Capture BVH data:
https://www.youtube.com/watch?v=Q4Sh2ky7l7k