Blender 2.8 Is Using GPU To Calculate Physics
In this video I show that in Blender 2.8 the GPU is being used to calculate rigid body physics which explains why it simulates(bakes) the physics about 40% faster than it does in Blender 2.79. Here is the comparison video link.

NOTE: I set OBS to use only the CPU and not hardware encoding(GPU).
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Background Music:
(N/A) by (N/A)
Available free to use and monetize without credit from the YouTube Music Library.

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The Software I Use:

Live Streaming: OBS(freeware)
https://obsproject.com/

3D Editor: Blender 3D (freeware)

Homepage

Video Editor: Cyberlink PowerDirector14 (payware)
https://www.cyberlink.com

MP4 Encoder: HandBrake (freeware)
https://handbrake.fr

Audio Editor: Audacity (freeware)
http://www.audacityteam.org
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My Hardware:

Desktop
Motherboard: Asrock B350
CPU: Ryzen 5 1600X
2X – GPU: Nvidia GTX 1060 6GB
RAM: 32GB GSkill Ripjaws 4 X 8GB
500GB NVME Western Digital Black
COOLING: Arctic Freezer 240mm AIO

Laptop
HP Envy Laptop (model# 15-k253ca)
CPU i7-4720hq
No GPU
16GB RAM (Crucial)
240 GB SSD (Western Digital)
1 TB HDD (Toshiba)
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Keywords & Hashtags:

#BlenderRender #Blender3D #Freeware #Animation #CGI #VFX #Simulation #ComputerGenerated #Mischief #PowerDirector #Cyberlink #VideoEditor #ParticleFluids #ParticleSystem #BulletTime #GPU #CPU #TimeLapse #SpeedModeling #BlenderRookie #Ryzen #ArcticFreezer #GTX1060
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I am a Blender rookie teaching myself how to use Blender. I am posting my animations on this channels for people to see and critique.

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