Working with ZBrush and Substance Painter
In this video tutorial, we’ll show you how to work with ZBrush and Substance Painter with this simple workflow.

– Decimate your model (with UVs)
– Merge subtools into one (with UVs)
– Make polygroups based on how you want your texture sets to be
– Export as FBX (smooth normals and export materials based on polypaint
– Import into Substance Painter

Make sure to follow us on social media to stay up to date with what’s going on!

Subscribe now!
https://www.youtube.com/c/FlippedNormals?sub_confirmation=1

Website – https://flippednormals.com/
Instagram – https://www.instagram.com/flippednormals/
Twitter – https://twitter.com/flippednormals
Facebook – https://www.facebook.com/flippednormals

Our episodes are also available on all major podcast services!

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>