How to properly Billboard sprites & particles in Blender
In this tutorial, we’ll be going through on how you can recreate sprite billboards used in video games in Blender. We’ll be going over how to create this effect on one sprite/object, and then how to apply it in a particle system.

Billboards are 2D elements in-crusted in a 3D world, which are always computed always automatically face the camera.

In older games, they were used to save on memory, so character sprites and object sprites would become billboard. In modern games, they’re mainly used to help improve game performance by making the engine do less work, so most games today billboard effects like smoke, explosions, clouds, fire, cel shaded grass, and aura.

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Where can you find me?
● Facebook – http://facebook.com/tooeazycg
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About me:
I am a teenage CG Intermediate named Joshua. I like 3D stuff.

Personal Channel – https://www.youtube.com/channel/UC3tBuIitgO4IRs9f-kV4oXw

ArtStation Portfolio – https://www.artstation.com/joshuaautumn
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Secret Message: I wanted to spend a few months away from youtube and instead, to learn more and grow in Blender, but when the time came when I wanted to make tutorials again, school struck, surgeries happened, and now here I am 8 months later (almost 9).
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*No Copyright Infringement intended*
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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