Building instant experiences with Project Tiny – Unity at GDC 2019
Ready to deliver games that don’t require installation? Learn how Project Tiny will let you connect with players instantly. Technical Evangelist Arturo Nunez shows how to use Editor workflows and an ECS-based modular runtime to produce projects with blisteringly fast load times and very small transport sizes.

Speaker: Arturo Nunez (Technical Evangelist, Unity Technologies)

More about Project Tiny: https://on.unity.com/2v7iVik

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