Rico Cilliers writes: This is the fifth part of a series of videos I’m making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita. In this part, I continue painting different maps for the final skin texture in Blender. These maps include: skin details, pores bump map, SSS map and […]

The post Creating 3D Characters – Part 5 – More Texturing (Blender) appeared first on BlenderNation.

from BlenderNation http://ift.tt/2BffYOq
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>