Creating your own shaders with Shader Graph – Unity at GDC 2019
Production-ready in 2019.1 release, Shader Graph is a node-based visual interface for building shaders. In this talk, Technical Evangelist Liz Mercuri introduces the tool and walks you through creating a simple shader from scratch.
Speaker: Liz Mercuri (Technical Evangelist, Unity Technologies)
Resources to help you get started:
Shader Graph Sample Library
https://on.unity.com/2OZL3Ns
Documentation
https://on.unity.com/2Dbc4Jk
Create Custom Nodes
https://on.unity.com/2IozoXq
What’s New (2018.3)
https://on.unity.com/2uZxXqg