Jan van den Hemel writes: Today we continue with the Bendy Bones adventure in Blender 2.8 to make sure rotation is also taken into account, and we use it to deform an eggplant.
The post Daily Blender Tip 213: Bendy Bones part 2 appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2019/04/02/daily-blender-tip-213-bendy-bones-part-2/
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