Fixing Scale in ZBrush
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Have you ever had issues with properly scaling your objects in ZBrush? In this quick video I will show you the basics of properly setting up a model to work best at ZBrush’s native scale of 2 units cubed. If you get super small or large, your brushes and other tools will no longer work the way that is intended. By fixing your scale before you even import a model, you can make future work a lot easier by removing those problems early on. Furthermore, by using the deformation unify function with transpose master, you can fix models that you have already worked on. If you found the video helpful, consider checking out my Gumroad, liked above, for more digital sculpting/ modeling content.
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