Jan van den Hemel writes: Continuing this creature project, I decided to seperate the teeth and nails as seperate objects, This will make baking the displacements from the high poly to the low poly mesh easier and will also be handy when assigning materials later. Modeling teeth and nails is easy as is shown in […]

The post Daily Blender Tip 174: VFX Project Part 3 Modeling Teeth appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/02/22/daily-blender-tip-174-vfx-project-part-3-modeling-teeth/
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