25games writes: This is a prop creation series with 4 parts. I will create and explain my creation process of an fantasy cave tree. The video is (nearly) uncut so that you can follow me step by step. I am working with the software: Blender 2.79, Photoshop CC and Unity 2018.3 (in the last part […]

The post Cave-Shroom-Tree – 3D Game Asset Creation Process appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/02/15/cave-shroom-tree-3d-game-asset-creation-process/
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