Jan van den Hemel writes: Continuing from yesterday’s tip about how to bake a normal map, we apply the normal map to a mesh to see what that does. Different from a displacement map, but still useful – remember this is only one polygonal face! Especially for games this is quite useful as a way […]
The post Daily Blender Tip 158: How to use normal maps appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2019/02/06/daily-blender-tip-158-how-to-use-normal-maps/
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