Blender 2.8 Substance Painter PBR and Emission
In this video I show you how to export PBR textures and emission map with Substance Painter and then use them for the low poly model in Blender 2.8.
For exporting I use the Unity Standard Metallic workflow, for it has a OpenGL normal map as texture, that is use by Blender and the Principled shader.
In Blender I also use the NodeWrangler Addon for the PBR material setup, for the emission map I add an emission shader and combine it with the Principled BSDF.
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