Gleb Alexandrov writes: Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious. The architecture of vanilla path-tracing engines like Cycles just doesn’t work well with caustics. So… is there a workaround? In this Blender tutorial we’ll explore the tips and tricks of creating the advanced glass material in Cycles, […]
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from BlenderNation https://www.blendernation.com/2018/11/16/advanced-glass-shader-in-cycles/
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