”Mathemagics: Building Assets for Realtime Effects” by John Einselen at Blender Conference 2026

How does a technical artist approach realtime effects? Using examples from an immersive XR headset experience, industry veteran John Einselen (motion design and technical director at Launch) will walk through some of his approaches; from prototyping within Blender to building final assets and integrating them in realtime game engines.

–

Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

#b3d #BCON26

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>