”Vtubing Using EEVEE/Cycles DLSS” by Tse Cheng at Blender Conference 2026

We use Blender as VTubing engine, connecting motion data through the VMC protocol. We have created several useful tools, sample files, and pipelines to help 3D artists maximize their potential in creating amazing textures and Geometry Nodes setups.

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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

#b3d #BCON26

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