”Connecting Blender and Unreal Engine: A Full Character Creation Workflow” by Stéphane Biava at Blender Conference 2026

Explore a modern character creation workflow combining Blender’s flexibility with Unreal Engine’s powerful animation tools. This session covers the full process, from modeling, topology, UVs, and rigging in Blender to creating a fully animated character in Unreal Engine.
Discover how Blender’s open and customizable ecosystem can accelerate character development, including scripting examples, efficient workflows, and rigging techniques. Then, see how the character is brought into Unreal Engine, using Control Rig, and animation tools to create a complete real-time character pipeline.
A practical look at how Blender and Unreal Engine complement each other to empower artists and technical teams.

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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/

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