Lesson 19 of the Fundamentals of Mesh Modeling course
In this lesson, you’ll model a coffee cup in Blender using subdivision surface modeling techniques.
This project focuses on creating smooth, rounded forms by controlling topology rather than adding excessive geometry. You’ll practice working with supporting edges, maintaining clean edge flow, and shaping forms that subdivide predictably.
Modeling a simple object like a coffee cup is a great way to build intuition for subdivision surfaces and understand how small topology changes affect the final smooth result. The skills practiced here apply to a wide range of organic and manufactured objects.
This lesson is part of a larger CORE learning path on CG Cookie.
If you want to continue building your skills in a structured way, the next course in the series is Fundamentals of Sculpting. It’s available with a CG Cookie membership and includes guided exercises, project files, structured learning paths, and feedback from experienced artists.
→ Continue to Fundamentals of Sculpting here: https://b3d.cgcookie.com/mesh-fundamentals