Lesson 13 of the Fundamentals of Mesh Modeling course

In this lesson, you’ll learn how to use the Simple Deform and Lattice modifiers in Blender to reshape models while preserving clean topology.

We’ll explore how these modifiers allow you to bend, twist, taper, and adjust forms non-destructively, making them especially useful for refining shapes without manually editing geometry. These tools are ideal for making broad, controlled changes while keeping your mesh organized and easy to modify.

This lesson focuses on understanding when deformation modifiers are appropriate and how they fit into a flexible, efficient modeling workflow.

This lesson is part of a larger CORE learning path on CG Cookie.

If you want to continue building your skills in a structured way, the next course in the series is Fundamentals of Sculpting. It’s available with a CG Cookie membership and includes guided exercises, project files, structured learning paths, and feedback from experienced artists.

→ Continue to Fundamentals of Sculpting here: https://b3d.cgcookie.com/mesh-fundamentals

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