In this video, we introduce the basics of sculpting in Blender with a focus on how sculpting can enhance your 3D printing projects.

We cover essential concepts such as entering sculpt mode, adjusting brush size and strength, and using a selection of useful brushes.

Additionally, we discuss how to add geometry using Dyntopo or Remesh and how to achieve symmetry in your sculpts.

This video serves as a solid foundation for the rest of the chapter, where we will apply these concepts extensively.

If you’re looking to dive more into Digital Sculpting in Blender, be sure to stream the Fundamentals of Digital Sculpting with Kent Trammell – https://cgcookie.com/courses/core-fundamentals-of-digital-sculpting-blender

#3dprinting #prusa #blendertutorial

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>